we thought why not just offer the fun stuff and cut out the unnecessary exploring Game Designer: Well sir, we, er, thought that would be a bit pointless, it might put the player off. Where are the things hidden out of sight that will take learning 37 new moves and at least eleven solid days of combined walking to uncover? Rare executive: But that's all in plain view. Game designer: Well there is the money, rewarded for completing the game's tasks. Rare Executive: Hmmm, I don't know, where are all the pick ups? Game Designer: Sir, I was wondering what you thought of our new game plan. Standing on them will activate a skill that can only be used while standing on the pad (A slingshot for example) or will only be used for a limited amount of time (Becoming drunk). He explains to you that strewn throughout the quest are big pads with the letter B on them. Now, although the opening cut scene had references to alcahol and such, it is only here that the game's genuinely funny style is fully apparent. Standing on the outside of a small vegetable patch, Conker walks (Or tries to, being hung over you constantly stop and make comments to yourself that you'll never drink again, which is a nice touch) around and eventually enters the patch, encountering a disturbing (and also drunk) scarecrow called Birdy. The first section starts you off nice and easy. It's a platformer alright, but not as we know it. It's constantly surprising, fantastically rewarding and never ever repetitive. But it's the most compelling game I've ever had the pleasure to play. It's unfair, it's frustrating and it's over all too quickly.
Rare realise that, although flashy graphics and sound are nice, gameplay comes first. Although I'm not the most emotional guy in the world, I could easily see that the more poignant moments in the story (few as they were) were lovingly crafted and thankfully devoid of shallow emotions or manipulative cliches.īut creative as it may be, the story is nowhere near the best part of the game. The characters are all an interesting lot, and some good attempts are made at creating genuinely moving moments.
And seeing it progress is strangely fascinating.
Conkers bad fur day final boss full#
The only solution, he explains, is to find a red squirrel (Guess who) who can be used to prop up the table leg.īizarre, no? But there are actually some very interesting plot developments at the end (The cut scenes before and after the final boss contains more big money surprises than most other full games put together). His weasel professor (Who has no legs and carries a squeaky German accent) concludes that this is because on of the legs of his table is missing, thus sending the piece of furniture flying when the glass was placed on it. Soon into the game there is a Panther King introduced to us, he has spilt his milk *resists urge to make awful joke*. And your control in the game starts there. He wakes up the next morning, hung over and wanting to find his way home. Conker (A squirrel) falls asleep in a field one night, after getting extremely drunk. The story is ridiculously simple and simply ridiculous, but serves it's purpose. And it's not just an average run and jump platformer tacked on to a bunch of fart jokes and swearing, it's superb. The transition between the cutesy bouncy world that made up this game many days ago and the dark massacre hosting plains that litter the game's ever creative levels is unbelievable. **** for all the family! Or, er, maybe not.Īfter their disappointingly 'familiar' Banjo Tooie, Rare have redeemed their name as brilliantly novel perfectionists. It's goodbye kiddy Nintendo image and hello Rare's Conker's Bad Fur Day.Ī game which originally started out as the cutest platformer ever (And yes, that was scientifically proven) Conker's Bad Fur Day eventually evolved into a **** filled, **** faced and highly original game. This is a metaphor for what you will see in this rest of the game. Suddenly, Conker jumps out of the darkness, and growls while slicing the logo in half with a chainsaw, replacing it with the Rareware logo. Checking behind it to see no-one's coming. Then, the N64 logo is seen, shaking and moaning with fear. You switch the game on, the word Nintendo appears. "there's nothing that can bring down the appeal of such a hilarious, inventive and utterly enthralling experience. Conker's Bad Fur Day (Nintendo 64) review